So it's quite a mystery exactly what secret weapons LucasArts is referring to in the title of this long-awaited return to the war-torn skies. It's not like Adolf had a futuristic death ray pointed at Dover or anything. Even if he did, it would probably have been taken care of by Clint Eastwood, Richard Burton or Telly Savalas, wouldn't it?
Secret Weapons Over Normandy Pc Download
The graphics give a good portrayal of World War II battlefields with detailed planes and reasonable texturing. Other effects such as planes receiving damage with smoke trails and engine fires also help to enhance the overall experience. Even with these effects however, Secret Weapons Over Normandy isn't cutting edge visually but offers enough to keep them at least above average. The audio is a similar story to the graphics with realistic engine sounds and weapons fire. The music also fits the era appropriately and helps to immerse into the game.
Take EA's Medal of Honor-shooter series, bolt wings on it, and set it soaring high in the sky, and you have Secret Weapons Over Normandy. It has the same ultraslick presentation, with premission pseudohistorical footage, a rousing orchestrated score, and visuals as pretty as the wild blue yonder. And, for the most part, the gameplay here is just as thrilling. You'll barnstorm prisoner-of-war camps, sink Japanese carriers, and fly cover for ground-based friendlies--with lots of dogfighting in between, of course. Just don't expect to tangle with many crafty opponents; enemy squadrons rely on sheer numbers rather than ace pilotry to chew up your six. And if the bogeys get uppity, you can slip into slow-mo aerial bullet time and pepper them at your leisure--an ability that makes the game a bit of a cinch. Still, unlike Shawn, I never thought the sorties got blah, although the lack of targeting and view options makes for confusing moments. But ultimately, why must you wait so long to fly secret experimental planes in a game with the words "secret weapons" in its title?
But we shouldn't have expected anything less - after all, the game comes from the legendary creative mind of Larry Holland and his Totally Games outfit, the team behind a long list of landmark Star Wars and WW2 aerial combat titles stretching back over 15 years. Coming some 12 years after the revered Secret Weapons Of The Luftwaffe, it's fair to say you'd have to be a veteran to be excited about the prospect of a belated sequel but you neither have to be an old hand nor even be remotely interested in flight combat to appreciate that this is a top drawer title that deserves to be anything but a best kept secret.
The gameplay is presented in third person and shows the rear of the plane. The fuel supply does not restrict movement, so you can fly over the area at your own pace. The amount of available ordnance such as bombs, missiles or torpedoes is limited and you have to think about battle tactics without using up all your weapons at once. During the passage, the player comes to the aid of other pilots who act as companions in the air arena.
In SWON you'll play as an American pilot named James Chase. It's 1940, and you've been assigned to Britain's Royal Air Force. After proving your skill right off the bat, you're enlisted into a secret flight outfit known as the Blackhawks. The Blackhawks are the best of the best, and, as a member, you'll be tasked with some of the hairiest flight missions of the war. You'll also travel as needed. First you'll start out in Europe, from where you'll begin your flight assignments as you go after German Field Marshall Erwin Rommel in an attempt to prevent him from taking command in Africa. Then, after the attack on Pearl Harbor creates a Pacific theater of operation, you'll move on to Japanese targets. Then it's back to Europe to thwart some of Germany's more-devastating special weapons programs. The game tells its story well by presenting grainy black and white photos and offering narration from James Chase as he records the events in his journal.
The mission design in SWON is pretty straightforward. You'll be given a basic task (which usually consists of ensuring that some target remains safe), and the mission design spins out from there by adding objectives in midflight. Though most of the game's missions involve some sort of defensive element, the enemy AI doesn't immediately pound your primary targets, which means you don't have to watch over your protected objective terribly closely. This gives you some leeway for dogfighting or taking care of secondary objectives, and it prevents the defensive portion of the game from ever really becoming frustrating. Completing missions and secondary objectives earns you upgrade points, which can be spent to better your planes with increased flight and weapons capabilities. The game contains 26 different planes, each with a handful of different stats. More often than not, you're able to choose which plane you fly, though certain missions require certain models, so you'll occasionally be forced into an unfamiliar (and non-upgraded) cockpit. Xbox Live owners can download the Corsair F4U, which is quite overpowered when compared to most of the other planes you'll see throughout most of the game.
Air Combat is an Arcade, Combat Flight Simulation, Single and Multiplayer video game developed by Namco. It is the first game in the series of Ace Combat and offers realistic environment. In the beginning, the game lets the player select from one of three planes and jump into battle against foes. According to the story, the terrorist force begins the war against superpowers and destroy their bases first. You can assume the role of the protagonist who is a pilot. Your main goal is to pilot your fighter jet, fight against enemies and save the world from the terrorist forces. Each plane can pick over six missiles, a massive amount of bullets, and a set of a rocket launcher. Destroy the enemies using weapons and earn money throughout the different missions. Purchase plane, and weapons with the use of money and enhance your abilities. It has sixteen different types of planes such as Stealth Aircraft, F-4 Phantom, Su-27 Flankers and more. Try it out.
Top Gun: Hard Lock is an Arcade, Third-person Shooter, Single-player and Multiplayer Flight Simulation developed by Headstrong Games, Ltd. and published by 505 Games S.R.L. The game focuses on dog-fighting and introduces over fourteen playable planes, including F-22 Raptor, F-14, and more. It comes with exciting gameplay with cool features that players have never seen before and takes place in the 3D world where the player can pilot his selected plane from a third-person perspective with an aim to take down enemies. Each plane is equipped with weapons and the player can use during the fight. The single-player campaign of the game contains up to fifteen death-defying missions and the online mode supports up to sixteen players. Each mission offers a set of objectives that the player has to complete to move forward and unlock other missions to show off his abilities. Top Gun: Hard Lock includes core features such as Middle East Setting, Licensed Planes, Shooting Gameplay, Smooth Controls, and more.
GameSpot has previews of several upcoming LucasArts games: Wrath Unleashed is coming along well according to them... You could say that Wrath Unleashed is a turn-based game that takes place on a hex-based board, but while that may make it sound like some kind of bizarre, complicated strategy game, it seems like anything but that. Wrath clearly draws inspiration from the classic action game Archon, which pitted two opposing armies of fantastical creatures such as unicorns, dragons, and genies against each other on opposing sides of a game board. And like Archon, Wrath lets you move your "pieces" across the game board to capture crucial squares that contain mana temples--the source of the game's magic. Like in Archon, you can win by capturing all these critical points on the board by placing your creatures on each of them simultaneously, but you can also win the game by defeating your opponent's god character. Each player has a demigod or god character (demigods are available in the game by default, while the more-powerful gods must be unlocked in the single-player game), similar to the wizard and sorceress from the original Archon. And like in Archon, gods and demigods, as well as one other "lieutenant" unit on each side, may also cast spells with a global effect, such as changing the terrain type of a specific hex and its surrounding hexes. Likewise is Armed & Dangerous which "attempts to combine Monty Python-esque humor (with a dash of Douglas Adams' Hitchhiker's Guide to the Galaxy) with tight, mission-based gameplay". Sounds like a winner to me (especially with a sprinkle of 42 mixed in). In the game, you play as Roman, the leader of a motley band of thieves called the Lionhearts. Q is a prim and proper robot who speaks with a British accent and has an unhealthy love of tea. Jonesy is a Scottish mole with a rotten disposition and a sharp tongue. Raxis is Roman's foster father, a short, balding man with telekinetic powers. You guide your group through 21 missions across five different environments, ranging from snowy areas to forests and mountains. The missions alternate between playing as Roman alone or being joined by Jonesy and Q. The game's includes standard run-and-gun action as well as objective-based missions. You can give simple directions to Q and Jonesy, such as attacking a target or defending you from enemies. You'll also find pubs on many of the levels, which let you stop in for a breather and to swap out weapons--you'll find 17 in the game to choose from. Our own Secret Weapons Over Normandy screenfest a bit ago should tie you over if you missed it as Gamespots' has no new screens. On the PC, we got to fly the Battle of Midway, where we soared over battleships and evaded antiaircraft guns while fighting Japanese Zeros and trying to protect the Allied bombers attempting to torpedo the enemy carriers. The battle was quite hectic, with a huge number of planes flying in every direction, crossfire from the ships' AA guns, and a generally high level of mayhem occurring. Secret Weapons Over Normandy retains its fairly arcadelike gameplay on the PC, and we managed to take out quite a few of the "Zekes" despite having only a basic familiarity with the game. Of course, the PC version of SWON is the best-looking one--the demo station at the press event was running at quite a high resolution and a very smooth frame rate. They also have a preview of KOTOR for the PC: In addition, the PC version of the game will make various tweaks and additions to the original Xbox version of the game, including a few new interface options. You can use your mouse's scrollwheel to examine your character's inventory, and you'll also be able to keep better track of your enemies in combat with a floating contextual menu above their heads that will let you immediately choose which sorts of attacks and tactics you plan to use against them, rather than always looking back at the iconic menu at the bottom-right corner of the screen. The PC version of the game will also feature about 30 new high-level items, including new kinds of armor and a new lightsaber crystal, that weren't featured in the Xbox version of the game. These powerful items will be extremely pricey, much like the "bonus merchant" items from Baldur's Gate II that could be installed from a bonus CD included with preorders. But unlike that game, Knights of the Old Republic's new items will be available to anyone who buys the PC version of the game, not just those who preorder it--though LucasArts may include some other extras to eager players who do order the game in advance. Finally, they have an update on Galaxies where they go over new features being added. Blackman reaffirmed that the development team fully intends to continue supporting the game with monthly story-related events and content additions, such as "the warren," a recently released dungeon area that characters of all affiliations (rebels, imperials, and neutral characters) can explore. Blackman explained that the team will also continue to develop the game by adding new "theme parks"--a phrase that the team uses to describe hub areas full of important non-player characters that give out information and quests. The next theme park scheduled for release will be Nym's fortress--an area controlled by the protagonist of LucasArts' 2001 shooter Star Wars: Starfighter. All in all, a long article and lot of news. Source: HomeLANFed 2ff7e9595c
Comentarios